Showing posts with label Death Knight. Show all posts
Showing posts with label Death Knight. Show all posts

Saturday, 16 July 2011

Firelands Normal Cleared



Well it's been 2 weeks and we have cleared all of Firelands normal mode content and in my opinion we could have cleared it a lot faster. I haven't posted in a bit because I've been very busy grinding my face off on Ragnaros. Well we killed him last night and he surprisingly isn't that hard if you have a good group with raid awareness.
Here are my thoughts on  the bosses we've downed since Ryolith.

Baleroc: We cleared this on 10 man before 25 but it's generally the same concept and requires very high coordination and communication amongst all your raiders. Basically imagine it as a lineup to use the bathroom and you have a strat for this shitty boss. Basically one person stands next to a crystal that spawns calls out the next person and they switch and you repeat that till he's dead. Healers have their own round robin strat that involves healing the sharded people (not SHARTED) to gain a buff and then switch to the tanks when a new crystal spawns. Tanks have their own switching thing to deal with as well.

Alysrazor: I think this boss is kind of fun although quite long and repetitive. Basically from my POV as an Unholy DK I would do the following:

Whole raid stacks up against the front wall close to the boss because there's a safe spot that will stop you from getting knocked back. I AMS the fire damage to get RP, blow CDS on the bird and follow behind it picking up 2 feathers for a speed buff. After that I DPS an add on one half of the room, avoid his brush fire and interrupt his fire cast. He dies and i go to the other side of the room and do the same to another add. This repeats twice for a total of 4 adds although there's kind of a lull between the 2nd and 3rd add where I pick up a third feather and fly up DPSing Alysrazor while getting the ring buffs before coming down and killing adds. Any other time where my add is dead, I'm running to the next or whatever free time I have, I DPS the Tank's Hatchling.

Phase 2 I finish off the Hatchling, start running counterclockwise down the "center track" and when Tornados spawn I hit AMS just in case I get clipped by a spawn. Then I pretty much chase down a tornado, run through hoops and when a tornado is about to catch me I switch to a different lane, turn around and chase one of the tornados going the other direction. Lots of people have trouble here but it's pretty easy as long as your chasing a tornado and not running straight into one. Finally I pop CDS, DPS Alysrazor as much as possible, drop my Anti-Magic Zone on the raid until he takes off and phase one repeats. Easy but fun fight.

Majordomo Staghelm: Once again another easy fight, pretty much a tank n spank fight for melee. The key to this fight is pushing Staghelm's adrenaline stacks as far as your specific raid can handle. There's no key number here, we can handle 10 stacks of his scorpion form although I'm sure other guilds cant.

Scorpion Form: Melee stacks up in front of the boss to soak damage and runs out when you wanna switch him to cat. That's the gist of it. A good tip for melee is you can DPS his arm and not get parries while still being enough in front of him to soak the damage. If you get molten seeds, just run out of the raid when you have 5secs left on your debuff.

Cat form:: DPS boss, DPS cats, Burning orbs not really your problem.

Stay posted cause I'll be writing about my Ragnaros experience next.

Tuesday, 21 June 2011

Heroic Cho'Gall 25 Second Week



Today we went back to Heroic Cho'gall and did better.... well better than last week in anyways. We changed our strat back to what we were used to on normal mode with the group stacking up in melee range so our boomkins can typhoon MC'd targets. Our warriors and hunters would DPS down the fire and shadow elementals to lower the stacks on Cho'gall and they would also watch each other's backs if they were MCd out of the Boomkin's range. Overall there was a lot less worship stacks on Cho'gall and didn't have much trouble during the stack up phase.

When the corrupted adherents spawned we would spread out a bit to avoid shadow crashes although some ranged would spread out way to far to the right or left and not be able to be broken from a MC. Our raid was plagued by DCs due to storms or whatever so ideally we would use our 2 enhancement shamans to interrupt Depravity, however one was not able to play. To counter this our warriors would pull off the elemental to handle interrupts on the adherents and I would switch off Cho'gall and DPS down the elemental. I noticed a lot of tank and raid deaths were because there wasn't much damage going onto the elemental, it seemed with the addition of the adherents and blood ads, our hunters couldn't focus on slowing adds and DPSing elementals. Finally we would then stack up as soon as the blood spawned and then funnel them down the center to the raid. Well this was the theory, but we found slows weren't slowing enough and they weren't dying fast enough. That's the strategy in a nutshell and I won't even touch on what the mages have to do.

Generally tho, progress was pretty good. We went from 85% wipes to around 65%, with our best attempt at 50%. We seem to be getting through one adherent phase "alright", reaching the second and usually wiping but have gotten to the 3rd a few times. There are a lot of individual awareness problems tho which in theory should resolve themselves once people become more comfortable. The biggest problem being corruption which can get out of hand pretty fast on heroic. People stand in shadow crashes, depravity doesn't get interrupted, The accelerated debuff doesn't get cleansed fast enough and people throw up on each other. I personally don't find it that much more difficult to avoid than normal mode but since it's heroic mode people seem to freak out about it.

We have one week to kill this fight before 4.2. Is it possible? Last week I would have told you not a chance but this week it seemed like it could be doable. Two more raid nights however seems pretty lofty, we'll have to see.